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Text File  |  1995-01-07  |  8KB  |  118 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. SUPERSHOTGUN                  0.69                                       1 
  8. CHAINGUNNER                  14.46                                       3 
  9. BARON                         9.64         MULTIPLAYER                   1L 
  10. BARON                         9.64         HARD_ONLY                     1L 
  11. BARON                         9.64                                       1L 
  12. ARACHNOTRON                  28.87         DEAF/AMBUSH                   1L 
  13. ARACHNOTRON                  57.74                                       2L 
  14. SPECTRE                      81.31         HARD_ONLY                     11 
  15. SPECTRE                      44.35                                       6 
  16. SKULLSPITTER                  9.00         MEDIUM_AND_HARD               1L 
  17. SKELETON                      7.23         HARD_ONLY                     1L 
  18. TROOPER                      45.01                                      ;14 ;This item is inocuous 
  19. TROOPER                      35.36         DEAF/AMBUSH                  ;11 ;This item is inocuous 
  20. TROOPER                       9.64         HARD_ONLY                    ;3 ;This item is inocuous
  21. FIRETHROWER                   7.87         HARD_ONLY                     1L
  22. CHAINGUNNER                   9.64         HARD_ONLY                     2 
  23. SKELETON                      7.23                                       1L 
  24. MANCUBUS                     37.49                                       2L 
  25. MANCUBUS                     18.75         HARD_ONLY                     1L 
  26. MANCUBUS                     18.75         DEAF/AMBUSHHARD_ONLY          1L 
  27. MEGABALL                      0.69                                       1 
  28. SHELLBOX                      2.40         HARD_ONLY                     7 
  29. SHELLBOX                      2.40                                       7 
  30. SHOTGUN                       0.69         HARD_ONLY                     1 
  31. SHELLS                        6.86                                       20 
  32. SHELLS                        4.11         HARD_ONLY                     12 
  33. LAUNCHER                      0.69         HARD_ONLY                     1 
  34. STIMPAK                       4.11                                       12 
  35. POTION                       13.37                                      ;39 ;This item is inocuous 
  36. SHOTGUN                       0.69                                       1 
  37. SHELLBOX                      1.03         MULTIPLAYER                   3 
  38. MEDIKIT                       6.17                                       9 
  39. BARMOR                        2.06                                       2 
  40. SOLDIER                      16.07                                       5 
  41. SOLDIER                       3.21         HARD_ONLY                     1 
  42. BARREL                      111.90                                       58 
  43. PLASMA                        0.69                                       1 
  44. CHAINSAW                      0.69                                       1 
  45. SHELLS                        0.69         MULTIPLAYER                   2 
  46. SERGEANT                     19.29         HARD_ONLY                     6 
  47. SERGEANT                     25.72                                       8 
  48. CHAINGUN                      1.03                                       1 
  49. BACKPACK                      0.69                                       1 
  50. BULLETS                       2.74                                       4 
  51. ROCKETS                       3.08                                       3 
  52. BLUEBALL                      0.51                                       1L 
  53. SERGEANT                     12.86         DEAF/AMBUSH                   4 
  54. SERGEANT                      9.64         DEAF/AMBUSHHARD_ONLY          3 
  55. CACODEMON                     9.00         DEAF/AMBUSHHARD_ONLY          1 
  56. CACODEMON                     9.00         DEAF/AMBUSH                   1 
  57. ENERCELL                      2.06                                       4 
  58. HELMET                        1.37         MULTIPLAYERHARD_ONLY         ;4 ;This item is inocuous
  59. HELMET                        2.40         HARD_ONLY                    ;7 ;This item is inocuous
  60. HELMET                        5.14                                      ;15 ;This item is inocuous 
  61. GARMOR                        1.03         HARD_ONLY                     1 
  62. GARMOR                        1.03                                       1 
  63. SKULLSPITTER                  9.00         DEAF/AMBUSH                   1L 
  64. HELMET                        2.06         MULTIPLAYER                  ;6 ;This item is inocuous 
  65. MEDIKIT                       2.74         MULTIPLAYER                   4 
  66. INVULN                        0.69                                       1L 
  67. SUPERSHOTGUN                  2.06         MULTIPLAYER                   3 
  68. ;                                            
  69. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  70. ;                                            
  71. ; At run-time this value is used to adjust the
  72. ; Max#of variable based on the population of
  73. ; the level being modified.  Using the strict 
  74. ; standard requires that one or more of the   
  75. ; items in the list above not have a specified
  76. ; maximum number of objects.                  
  77. ;                                              
  78. PER    328   ;Strict standard for exact placement 
  79. ;PER    278   ;Lowered Standard for easy placement
  80. ;                                            
  81. ; Deleting any of the PRESERVE lines will mean that
  82. ; the objects will not be taken from the original  
  83. ; level.  You will have to supply your own above. 
  84. ;                                            
  85. PRESERVE    PILLARS                          
  86. PRESERVE    LAMPS                            
  87. ;                                            
  88. ; THRESHOLD determines what a MEGA-GOODIE is.  
  89. ; MEGA-GOODIES are used to make the level fair 
  90. ; if the generator places a lot of enemies in  
  91. ; the level.                                   
  92. ;                                              
  93. THRESHOLD    75                                  
  94. ;                                              
  95. ; I.Q. Determines how intelligently the program  
  96. ; places objects in the effort to defeat you.   
  97. ; 250 is the default if it is not specified here. 
  98. ;                                              
  99. I.Q.    250                                 
  100. ;                                              
  101. ; EVEN sets the point at which the program must begin 
  102. ; placing MEGA-GOODIES into the level, on the   
  103. ; basis of the hardest difficulty rating.          
  104. ; The MEGA-GOODIES give you a fighting chance,  
  105. ; setting the value lower or <500 will increase the number
  106. ; of MEGA-GOODIES available to you in a the level. 
  107. EVEN    500                                 
  108. ;                                              
  109. ; If SPREAD is not set to a low value then
  110. ; a given sector may accumulate too many objects 
  111. ; this often makes the level impossible to finish
  112. ; or just ugly-looking.  Setting the value too low
  113. ; could make it difficult to place objects within
  114. ; a given wad file.
  115. ;                  
  116. SPREAD    15                                  
  117. ;                                              
  118.